
There aren’t contract-like assignments this time In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help Major events in the main storyline are “gates” for the state of the world Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways Don’t have to do anything outside the main storyline to beat the game Multiple branches of narratives that feed into each other Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt Not doing a plotline is a choice the player has Can abandon the storyline, but will have repercussions later Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land) Lowest level: free-form activities like monster hunting, crafting, individual standalone quests World 40 times larger than the last game Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game Enemies don’t scale to the player’s level Monsters, bandits, traders, animals, and more will attack anyone they deem hostile Don’t have to complete mini-games to proceed in the story There are mini-games based on the area of the world Use monster hunting for adventure, incoming, and unique rewards Quests: help villagers, engineer the succession of the Skellige kings, etc. Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc. Point of interest will always be in sight Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.” Fast travel: instantly revisit any discovered location Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt Can explore on foot, by horseback, and via boat No loading screens while traveling in the open world Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3 No chapters, acts, or any artificial break-points Ships float on the water in true physics interactions Horses will be in, though, since they’re important for navigation Currently not a definite part of the game Proper mounted combat still being tested The team felt it missed the huge freedom of open-world games like Skyrim
